Golem Amberpath
Choose gem-powered shortcuts or dry routes through a reversible amber maze.
How to play
This is a true six-column map. Recover BOTH relics, then reach EXIT at the top right. Walk on open squares with direction buttons or arrow keys. A one-gem pulse clears ONLY an adjacent connected amber cluster of at least3 stones. A one-gem leap crosses exactly one PIT into a clear square, in the named direction. Gems found in the maze can pay for either ability. The lower dry passage is longer but avoids the central pit cost; the left STAR alcove is optional treasure. No timer or forced loss: Rewind restores the last action including collected gems, relics and cleared amber. Try to finish with fewer actions, more saved gems, or the star.
About this original study
One compact handcrafted scenario inspired by a documented mechanic, not a clone or a complete remake. Original interface and rule implementation; no source artwork, code, music, accounts or purchases.